And some will deploy special abilities like a smokescreen to shake things up. Some shoot with guns, others with claws and fireballs. Should you encounter one, they will generally try to kill you immediately, and you them. Your character moves, and every other NPC moves too.
Every turn you can move your character around the corridors. For instance, it’s in 3D with combat more of an isometric shooter than an RPG. But there are some significant differences. The gameplay for Jupiter Hell is a lot like Rogue. Besides that, however, Jupiter Hell has successfully taken a classic genre and mixed it with a completely different genre: the first truly roguelike boomer-shooter. This stretches the limits of what a roguelike is, seeing as the game isn’t in ASCII art and isn’t sub 50 kilobytes. But these are not actually like Rogue.Ī roguelike actually has to be like Rogue to be called as such. Taking elements from Rogue generally means that the game has some procedurally generated elements, progression between deaths, and gameplay that ranges from Hades’ hacking and slashing, Golden Light’s stalking and sneaking, and Slay the Spire’s card-playing. More often than not, when a game calls itself a roguelike, what they really mean is roguelite. It’s time to rip and tear, only this time, in a turn-based fashion.
You arrive back at base after your usual spaceship rounds only to find that the whole complex is overrun with demons and zombies. So it seems that mistake has been made again in Jupiter Hell. Never make your space colony on a planet that’s the entrance to Sheol. These folks have fallen for one of the classic video game blunders. Ultra-Indie Spotlight Sunday: Jupiter Hell Is Rogue, No Lite